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    The Simpsons: Hit and Run Review
    By Dilip "Klashe" Trivedi :  January 13, 2004

    Hey Marge, I'm in 3D!

    Although a Simpson's game seems fit for cel-shading, the traditional polygonal look of the graphics suits the game nicely. It is reminiscent of the classic Halloween episode where Homer gets pulled into the CG virtual world: slightly awkward to get used to, but soon it feels just right. The textures are a little on the blurry side and the graphics have a low polygon count, but it makes sense when the developers are only rendering flat colored, basic cartoon characters and environments.

    But what Hit and Run lacks in individual detail it makes up for in draw distance and frame rate, hovering around 60 fps and allowing you to see clear across the level, even on modestly-equipped systems. In terms of graphics, the main achievement of Hit and Run would be how true it stays to the Simpson's sense of style. Everything is larger than life, loudly colored and often bordering on absurd, or precisely how Simpsons' fans like it.

    The soundtrack for the game is an eclectic mix of all types of musical genres, and you'll hear everything from a lumbering tuba solo to a heavy riff, rock out guitar. All are well composed and matches the game's wide variety of characters quite nicely. All the voice actors from the series reprise their roles as well, with many of the quip-able quotes matching the character's repertoire on the TV show.

    Conclusion

    Hit and Run would be a strong game even without a TV tie-in, but paired with the Simpson's name, it stands out as a classic of the game line. With such a strong sense of what makes the Simpson's popular and loved for so many years, Hit and Run accomplishes what so many of the previous Simpsons games had failed at. It's fun, witty, littered with inside jokes, and just teeming with style. Fans and players alike can't really ask for more.

    Ratings:



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