A little over a year ago, while the computer gaming world was enamored and engrossed in raising and managing virtual families, a small developer named Croteam quietly released a first person shooter named Serious Sam. Many gamers saw the cheesy title, horrible box art and bargain bin price and quickly dismissed the game as a weak attempt to compete in the Quake/Unreal arena. But a small, loyal following of "Serious" fans began to speak up, singing the praises of a game that supposedly returned to the roots of the hectic first person shooters of yesteryear with hundreds of enemies, little to no plot and massive bosses. Comparisons were made to classics such as Duke Nukem and Doom. Soon, reviews were pouring in from web sites and magazines praising the game for bringing back the simple "shoot at anything that moves" philosophy. And in the end, through simple word of mouth, the unknown game Serious Sam became a well-respected member of the FPS community.
Serious Sam: The Second Encounter isn't so much a full-fledged sequel as it is a direct continuation of the first game. Second Encounter starts where the First Encounter left off, with Sam commandeering a spaceship and heading direct to Mental's home planet to finish the alien leader off. Along the way, a sleigh (yes, a space traveling sleigh) of big headed aliens, which look suspiciously like game programmers, slams into the ship and forces it to land somewhere in Central America. Naturally, only one thing can get Sam out of this predicament and back on his way to Mental: The Holy Grail. But Mental has other plans for the holy relic, as evil masterminds generally do, and has placed thousands of his minions in Sam's way. With every stage you progress through, the less sense the plot makes, but Serious Sam didn't promise to be the next Deus Ex so it doesn't really matter.