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Sharky Extreme : Industry Interviews |
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Industry Interviews |
Lords of EverQuest Interview with James ParkerBy Dilip "Klashe" Trivedi December 1, 2003
Lords of EverQuest is a new real-time strategy game based on the popular EverQuest online role-playing game. This game doesn't just transfer the EverQuest license to a new genre, but it takes many of the gameplay elements -such as unit leveling and growth- from that MMORPG and translates it into a strategy game worthy of the EverQuest name. This combination of real-time features and 3D graphics, combined with a role-playing story and experience, is what Sony Online hopes will separate Lords of EverQuest from the pack. We're proud to present an interview with James Parker of Sony Online, where we'll discuss the basic elements of Lords of EverQuest, including game design, development, and support, along with a nod toward multi-player gaming and features.
SE - How did Lords of EverQuest come into being? Can you briefly go through the process that occurred from the inception of the idea to the start of coding? JP - We started out with the idea that we had a great and rich fantasy universe in EverQuest and it really was an awesome background for another game. EverQuest Online Adventures is bringing EverQuest to PlayStation 2 gamers, and it takes place 500 years in the past in relation to current EverQuest. On the other side, EverQuest II is going to bring players 500 years in the future from the current game. So those games had a pretty good lock on how the universe was going to be, and was immediately before what is known in EQ lore.
SE - Sony Online is mainly known for their MMORPGs, such as Star Wars Galaxies and obviously EverQuest. What the reasoning behind expanding into what seems to be an over saturated RTS market? JP - "There is always room for a good game." There are a lot of choices on the market when it comes to the RTS genre, but there are a few games that stand out. We have a reputation for MMO games, but we also have a reputation for creating games that are fun, engaging, exciting, and innovative. We knew we could make a great RTS game and that we did have something to offer that nobody else had, besides the EverQuest universe.
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