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Sharky Extreme : July 4, 2008





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It's much the same story in this new updated version of Asteroids. The only difference is that you get to pilot more ships, there are more weapons and power-ups but for all essential purposes the gameplay remains true to the original. In addition, if you play the game thoroughly you'll find a portal, which will tele-port you back in time to 1979 and the original Asteroids. Indeed this is a nice touch that has been thrown in for good measure. No complaints on that score.

As with any Activision product, the presentation is high on the priority list and somehow (we're not sure how or why) developer's Syrox has managed to include a story. It goes a little something like this:

The galaxy is filled with valuable commodities and companies that intend to keep their businesses up to scratch need to be on top of their game when it comes to Interstellar mining (don't leave now it gets better). For some odd reason all the successful mining corporations decided to merge and become one. Monopolizing the market the new Astro-Mining Corporation sets its sights on the outer frontiers, the only problem being that Asteroids often blanket the valuable deposits (this is where you come in). Before the Corporation can send in its massive mining machines, you (being one of many pilots) have been chosen to clear the path of all Asteroids. Now if that isn't a good enough excuse for revamping the Asteroids game then we don't know what is. It doesn't stop there because your clearing of Asteroids also serves a secondary objective. By flushing out the Asteroids you pave the way for larger ships to take on hostile extraterrestrials that lurk around last weeks rotten garbage. The story stops as you are selected and thus your own destiny becomes your own responsibility. But to cut a long story short it's all about Stayin' Alive (in a high pitched Bee Gee's cry) and saving the Earth.

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