Home

News

Forums

Hardware

CPUs

Mainboards

Video

Guides

CPU Prices

Memory Prices

Shop



Sharky Extreme :


Latest News


- Samsung Introduces a 100GB Enterprise-Class SSD
- SanDisk Ships 16GB Mobile Ultra microSDHC and Memory Stick Micro Cards
- Tripp Lite Announces Five New Surge Suppressors
- Asetek's LCLC Cooling System Featured in the Atomic HD 4870 X2
- OCZ Unleashes the Triple-Channel DDR3 Blade Series
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- November Value Gaming PC Buyer's Guide
- September Extreme Gaming PC Buyer's Guide
- July High-end Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom II X4 940 BE Review
    - Intel Core i7-965 XE & Core i7-920 Review

  • Motherboards

    - Intel DX48BT2 (X48) Motherboard Review
    - AMD 790GX Chipset Review
    - Gigabyte GA-MA790FX-DS5 Motherboard Review
    - AMD 780G Chipset Review

  • Video Cards





  • SharkyExtreme: Are there any 'Hitman' movies or TV shows, which have been an influence on the game?

    Jens Peter Kurup: Hitman is our own creation, but we do play too many games, and we do watch way too many movies. Names like Leon and Nikita are mentioned now and then at our office. (Professional and Le Femme Nikita).

    SharkyExtreme: For a Hitman, people like snitches and hired thugs would be rather useful. Will there be any level of interaction with NPCs like this in the game?

    Jens Peter Kurup: No. Hitman is solo. Hell,look at him. Does he look like a guy who wants others to distract him? He might use other characters to fulfill his goal though. They can be used as bait, used to distract others, drive a rigged car to your target and the like, but none of them will be let in on what Hitman is doing and NO ONE will get a piece of his cake. He's the head dog, and doesn't use his social skills unless it's a part of the job. Of course, he relies heavily on his agency for material and personnel support.

    SharkyExtreme: Is it difficult to create a game where gamers will feel like a Hitman and have choices in deciding how to play (sneak attack or head-on for example). What are some of the difficulties you have faced in this area?

    Jens Peter Kurup: It is difficult, and its a lot of hard work when the worlds are as open and dynamic as ours. Luckily the scripting language and the AI is strong enough to adapt to what is being thrown at it. If you run in with guns blazing or if you sneak in a back window the AI will give you an equally difficult time. It's quite clear that when people play the game they end up playing as hitmen. In the beginning everybody will have a ball running in and blasting people over the banisters or filling the pool with floating bodies, but in the end most people try to outsmart the game to get that feeling of winning. If you walk into an area, figure out what is going on, prepare your escape route, get a weapon, do the kill, cover it up and walk out of there without anyone noticing, you will get quite a good feeling of being a hitman. It's much more fun than being a thug and it pays a lot better. Hitman is a game where you can let your darker side come out.





    Copyright © 2002 INT Media Group, Incorporated. All Rights Reserved. About INT Media Group | Press Releases | Privacy Policy | Career Opportunities