By:
Core Design
Deaf, Blind and Stupid but hey…check out those Hooters! The semi-pro shrinks out there, at least the ones that have Lara coffee mugs and mouse pads, will no doubt presume that we have boob envy. Actually, we were curious to see what it felt like to walk around in those spaghetti catchers but that was before we actually tried playing the damn thing.
Though it is obvious that the new Core development team has done quite a bit of work in a remarkably short time, this game wouldn't get much of a nod in this camp if it was just any new third person action adventure game. But it isn't. It's the original. The international phenomenon that is Lara Croft, back again after some minor, though controversial, polygon reduction surgery in the (no doubt) zillion seller three-quel to Tomb Raider, ingeniously called Tomb Raider III: Adventures of Lara Croft.
With Tomb Raider I & II marked by rather primitive 3D environments, awkward character controls and no aiming or AI to speak of, it would have been time for a major overhaul to address some of these issues. Sad to say that, for the most part, that has not happened and the tradition continues with TR3! (If you loved the earlier TR games, you can skip the gripes that follow and go straight to the game specs where you will probably be very happy with the TR improvements.)