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The 3D engine itself is the same one used for their Actua Sports series of games and in a similar fashion to them, the characters themselves will also be motion captured. Each of the heroes, wizards, battling dragons and legions of the undead will have their own pool of animations. These will range from walking, running, detailed spell casting and intricate combat manoeuvres. Gremlin Interactive boast that the engine can cope with up to 50 on screen characters at once, with all of them performing independently. Independently because the characters in Soul Bringer will use sophisticated path-finding algorithms. Thus, they should all be able to move around logically, reacting to moving objects and obstructions.
Gremlin Interactive aren't handing out a release date willy-nilly but a Christmas '98 release seems likely (just in time for the Xmas rush eh?). And that, as they say, is that. We'll let you know more as we get it. In the meantime, you can get acquainted with Soul Bringer by taking in the various screen shots.
- A true fantasy style RPG with a true 3D engine should go hand-in-hand.
- On paper the AI of NPC's looks the biz!
- Gremlin have at least dispensed with 'RPG' name and given it a proper name in 'Soul Bringer'. Well done.
- With Diablo II coming out soon, we're not sure how anything else can compete?
- Gremlin doesn't exactly have a tradition when it comes to RPGs.
- The freedom to roam might turn out to be a hindrance with a lack of structure to the gameplay.
Developed By: Gremlin Interactive
Published By: Fox Interactive (US)
3D Card support: 3Dfx, PowerVR and D3D cards
Multiplayer Support: Yes
Web Site: www.gremlin.co.uk
E.T.A: Q4 1998

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