The control in Outcast is just right. It takes a little getting used to, but the first level of the game involves training in movement so it's not a problem. Cutter does not have the quick and easy feel of a Quake Marine or the amazing agility of Lara. He has a moderate and more realistic movement. This increases the challenge in combat, forcing you to fight smarter and make more of your weapons' advantages. Because of this, in combat, we spent as much time as possible sniping as opposed to running in and mowing everyone down. For experienced deathmatch players, the combat of Outcast will be a bit easy, but it will require concentration and is enjoyable. Fortunately, combat is not the center of play and stealth is almost always an option.
The puzzle types include tasks like running errands, killing enemies, retrieving lost items, finding information, solving puzzles, stealing items, sneaking about, and talking to various people to gain information. And that is all in the first major section of the game. This brings up another great aspect of Outcast. It's huge! You may think it's a long way down the road to the chemist, but that's just peanuts to Outcast. And it's varied as well. The excellent dialogue, varied stories, and many kinds of play keep you interested. No game in recent history has such a plethora of activities to play. We're talking a veritable cornucopia of fun! There are a few times when things get a bit Tomb Raider like, with jumping and climbing puzzles. They're a little out of place, but they're also few and far between.
What really draws you into Outcast is how realistic the world is. We're not talking about the physics, which happen to be excellent. We're talking about the way characters interact as if Adelpha were a real world. People go about their jobs and live their lives as you play. They talk about you in a foreign language you can learn, they get tired, they get hurt, and they all add an immense amount to the game. The best way we can put it is to say that, after you play the game for awhile, you really do think of the characters as thinking beings. Sure, they're not the brightest people around, but they are among the brightest AI we've ever seen. With the excellent dialogue between life like characters and the goings on of a realistic world that surrounds you, it feels like you're in a real place.