The sound effects of Wargasm are actually somewhat OK, for a short while. Explosions have nice kick, as does the cannon of your rumbling tank. Gunfire sounds OK, and ricochets ping off rocks as you would expect. They also happen to ping off cactuses in the same way, but maybe the WWWW just has rock hard cactuses? Come to think of it, no amount of machine gunfire seems to damage the cactuses, which is odd because a single bullet annihilates a military transport. To top it all off, we found ourselves quickly removing our headphones to escape Wargasm's incessant engine drone. It was much like having a younger brother screaming in your ear. The game does support 3D sound excellently, including the ever popular Aureal variant and D3D. Too bad it was painful to listen to.
The music of Wargasm is purely classical. What??? It's a futuristic virtual tank warfare game, not a bloody cultural arts center! Come on people, think! If there is ever a time when techno is a perfect fit, this is it! What the heck were the designers smoking? Can we have some?
The game play of Wargasm is truly the crowning pustule on this posterior of gaming pestilence. The control in this game is so bad, we had to laugh, painfully. The game doesn't know whether it wants to be real time strategy, a first person shooter, a tank sim, or a helicopter sim. When most game companies attempt to do two things in a game, they end up doing neither well. Redline managed to cross genres pretty successfully, but that is a rarity. Wargasm crosses four genres and screws the pooch on every single one.
Tank control is the only control in the game that even approaches decency. You can control the turret and main body separately as would be expected. Aiming your guns is easy when stationary, but extremely difficult when in motion. You really just have to Zen it because the site becomes completely useless. One exceedingly annoying part of tank control is that it is nearly impossible with a mouse. This game really requires a joystick. A game pad won't do, it is unplayable. With a mouse, you have to travel ten times the distance of your mouse pad to do one full revolution of your turret. Increasing mouse sensitivity only makes your aim jumpy, but does not speed up your movements. The control is just so bad, it invokes the urge to vomit.