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- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
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- Half-Life 2 Review
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- March Extreme Gaming PC Buyer's Guide
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- November Value Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X3 8750 Review
    - Intel Core 2 Duo E8500 Review
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    - Back in Black: Phenom 9600 Black Edition Review

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    - AMD 780G Chipset Review

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    - ASUS EN8800GT TOP 512MB Review
    - Gigabyte GeForce 8800 GT 512MB Review
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  • While the story is merely average the gameplay is far from it. In fact it is absolutely top notch. From your first match against mere frag bait to the final, heart racing battle against the incredibly good Xan, Unreal Tournament delivers adrenaline-fueled, mouse crunching, and immensely fun gameplay by the truckload. The weapons in deathmatch are all very original, very balanced, great to frag with and accompanied by earth shatteringly good sound effects. The addition of a secondary fire modes serves only to make things even more interesting.

    Most importantly the game's levels are excellent, varied and great looking with different locations including snowstorms outside, electrical storms below you, galactic phenomena above you and gorgeous textures covering every wall. If you are after pure deathmatch levels then Unreal Tournament definitely delivers. Whether you prefer tight corridors or open arenas, it offers both. If you want more interesting and strange levels, then it offers battles atop skyscrapers, fights aboard a sea bound Galleon and even a Space Ship speeding through hyperspace to blast around. It has become a reviewer cliché now to say this but it truly was hard resisting just one more game of Unreal Tournament in order to finish this review. You'll feel the need to fight harder and harder bots, continually widen your domination victory margin and shave more seconds off your best Assault times just as we did.

    While Tournament Deathmatch is a highly enjoyable and refined experience, Unreal Tournament also offers a number of other gameplay modes that are a joy to play. Capture the Flag (CTF) is, of course, included and once more the levels are fun and varied. Alongside the usual mirror image CTF levels Epic decided to include levels where the bases are different but none the less balanced. In one level the flag is situated at the end of a long walkway downwards with lava beneath it, while the other team has their flag perched on a precarious platform that must be leapt onto or reached via a longer but safer route. These levels play surprisingly well and are a nice change from the CTF norm.





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