Domination is a gameplay mode where you have to control various spots (usually three or four) in a level. These places are indicated by glowing floating runes that change to your team colour when you run over them to indicate that your team controls that point. Every 5 seconds you gain a point for each rune your team controls, and the winning team is the first to a certain number of points. We found this gameplay mode just as fun as CTF with frantic last minute rushes to edge your team total above the others and frenzied battles around the control points.
Finally, the teamplay mode that has been impressing gamers most is assault. In assault, objectives differ depending on the setting. In one level you have to destroy chains keeping a castle door closed then escape through the door, in another you have to gain access to and destroy an experimental Plasma Tank, in yet another you have to assault a beachhead while avoiding enemy sniper fire and then destroy a huge gun located deep within the base. The myriad Assault levels are all very original and great to play through with a few mates or bots. Things become even more interesting when, once you've completed the objective, you have to then defend it. If you hold out for as long as it took you to complete the objective then you win. If not, the opposing team does, and this of course leads to some nail biting firefights to defend the objective for as long as it took you to take it.
Like any first person shooter worthy of the name Unreal Tournament has guns and lots of them. Here's a little insight into these destructive toys:
While not a gun as such, this device can be just as handy. Throw out the beacon and a quick tap of a mouse button will take you to wherever it landed. Useful for fitting through tight spaces, travelling down great distances without cratering, reaching high ledges and of course as a portable telefrag device with which to ridicule your enemies.
Primary Fire: Launch Beacon
Secondary Fire: Translocate to Beacon