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Sharky Extreme :


Latest News


- Microsoft Rolls out the SideWinder X6 Keyboard and X5 Mouse
- Razer Fires up the Megalodon Headset and its Maelstrom Audio Engine
- OCZ Upgrades their Core Solid-State Drive Line to V2
- CoolIT Unleashes the Dual Drive Bay VGA Cooler for the Radeon HD 4870 X2
- Mushkin Launches a New Line of HP3-10666 DDR3 Low-Latency Modules
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Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- July High-end Gaming PC Buyer's Guide
- May Value Gaming PC Buyer's Guide
- March Extreme Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X4 9950 BE & 9350e Review

  • Motherboards

    - AMD 790GX Chipset Review
    - Gigabyte GA-MA790FX-DS5 Motherboard Review
    - AMD 780G Chipset Review

  • Video Cards

    - PNY XLR8 GeForce 9800 GX2 1GB Review




  • Once used as a mining tool, too many deaths occurred during its use so Liandry Corp. naturally decided to use it in tournaments instead.

    Primary Fire: Hold down the fire button and simply walk up to an opponent to pop them with a swift hammer impact.

    Secondary Fire: Rapid impact mode. While less damaging it fires faster and can even knock projectiles out of the air if you are good enough.

    Your default-starting weapon. While it packs just about enough punch to kill, pick up another and you become much more of a threat thanks to the increased fire rate a twin Enforcer provides.

    Primary Fire: Normal Fire Rate

    Secondary Fire: Rapid Fire Rate

    The ASMD Taser from Unreal returns with nicer casing and even nicer firing effects. Instantly reduce an opponent's health with the primary fire mode or blast them to Kingdom Come with the combo attack by firing the primary instant shot into the secondary energy ball.

    Primary Fire: Instant hit energy beam blast

    Secondary Fire: Slow moving energy ball

    So called because of what it does to flesh - rips through it. Bounce the razor discs around the nearest corner to kill an enemy you can't even see or have your opponent play catch with an explosive disc.

    Primary Fire: Rapid fire bouncing razor discs

    Secondary Fire: Slow moving, non-bouncing explosive discs





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