Torment makes great use of sound, both musically and effects-wise. The music lends a sense of urgency to combat, and landed blows are compounded by meaty thuds and sharp clangs of metal on metal. The voices were also wonderfully done, fitting the characters' personalities personally. After hearing snippets of the main character's gritty bass, Morte's rakish wisecracks, and Annah's fiery Celtic brogue, I found myself wishing they'd find a way to cram more spoken dialogue into the game. As it stands, dialogue is occasionally punctuated by voice-talent but is almost always read-only.
Planescape: Torment is an extremely well-made game, with an engaging story, fascinating characters and deep gameplay that makes exploring the detailed world of Planescape less of a game and more of an adventure. A game that bodes well for Black Isle and RPGs in general, Torment has something to offer both newcomers and RPG veterans alike, and while it's by no means a leap forward from previous releases, it stands as a finely tuned effort that hints of more great things to come.