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  • The 60 creatures feature universally bad AI. They get stuck on walls and objects, they simply charge in for the attack and defeating them requires no skill whatsoever. Given the AI improvements found across the board this is disappointing. Sadly the 60 creatures are also rendered poorly, animated poorly and they almost blur together after a while. I'd rather have five realized opponents than 60 generic ones.

    The 25 weapons are probably the worst since Unreal's arsenal reared its odd little head. To the game’s credit, each mission features its own weapons set, but the weapons aren't fun to use. Future Japan offers a gas powered vibrating hand, an energy weapon more likely to hurt you than any opponents, an annoying four-shot take on the shotgun, a rocket launcher and a grenade launcher. Greece offers a discus, a poisonous staff called Venomous, fire grenades, Poseidon's Trident, Hades Hammer and Zeus' electrical thingie. Norway gives us... well, variations on the previous weapons and SF arms us with glocks and such. In short, all the weapon concepts in Daikatana have been done better elsewhere. Most obvious is the Daikatana itself. The namesake sword basically flails about as you mash the attack button. There is no strategy to its use at all. As it grows in power it simply grows more deadly and faster. Yawn. Hexen 2 showed how to handle projectile staves, Quake 2 how to handle future weaponry that goes boom, Half-Life and Soldier of Fortune how to handle modern firearms and the immortal Jedi Knight should have influenced how to handle the Daikatana blade. Weaponry is disappointing to say the least.

    The sidekicks? Well Mikkiko and Superfly Johnson have their own host of problems. Suffice it to say their voice acting is terrible and they display remarkable artificial unintelligence at every turn. In combat they run around a lot and shoot you most of the time. When injured or out of ammo they run but the monsters can usually catch up and kill them. They are always in the way and never there when you have to proceed to another level. If they die, the game ends. They die a lot. They are a gaming impediment and should have been removed. Basically, out of frustration I simply ordered them to stay behind and let them run out of ammo. I didn't need their "help" anyway.





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