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  • Despite its four-year development cycle and numerous delays it is amazing that the game still has some bugs. A patch is being developed as we speak. Also the Doom deathmatch maps promised will be added later.

    The feeling one gets while suffering through Daikatana is not that of a shooter that has missed its mark or gone astray, it’s a shooter that never really had a chance to begin with. The art and graphics are fair at best; the engine is dated and features none of the enhancements other Quake 2 conversions offer (Soldier of Fortune, Half-Life, Sin); explosion, rain, fire and lighting graphics are weak and old looking; the level design is amateurish at best; the weapons, monsters and storyline are bad; the ending is worse than anti-climactic; the episodes are bland and don't take advantage of their time periods (Greece and Norway in particular could be rich gameplay environments but aren't with this ham handed team); and the gameplay is cliche-ridden and uninspired at best. I admire Eidos for believing in Daikatana enough to delay it repeatedly, but really, this game should have been canceled a long time ago. It would have spared us all this terrible punchline to the longest-running industry joke in memory.







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