One amazing part of X-Wing Alliance is the sound. Lasers sound just like lasers. Proton torpedoes sound exactly how you think they should. (Did you know that the howl of a passing TIE Fighter is actually modeled after the sound made by World War I fighters? And not only that, the space battles from the films were actually modeled after World War I film footage from the noses of aircraft! Just thought you might need to know that…) Enemies flying by sound just like they ought to. Of course, we mean that they sound just like in the movie. We know that today's lasers don't make sound. Oh, and don't forget that proton torpedoes don't actually exist (as much as we'd like them to). And we shouldn't forget that, in space, nobody can hear you scream. But it is a game dammit! And it is exactly the sound you expect and demand in a Star Wars game. As you would expect, everything is done in 3D spatial sound. When someone fires a near miss, you know where the shots went by you. This is a standard feature in almost every current game, so it is nothing special.
Every mission briefing is read to you by an appropriate character. Sadly, the actors do a mediocre job. There are also in-flight conversations between various characters. They tell you what needs to be done next as well as taunt, argue, beg, and finally scream for help before biting the big one in flaming space coffins. This in-flight dialogue manages to meld action and plot in an interesting way. You will get drawn into the intricate plot.