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- PC Buyer's Guide for Gaming Enthusiasts -- January 2012
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- PC Buyer's Guide for Entry-Level Gaming -- January 2012
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- February High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide
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  • The game play of Delta Force is based on modern small force combat. You control a single man on the various missions and can give some basic orders to your teammates. The game's weapons and equipment are modeled after actual existing items and the ballistics and effects are realistically modeled. For instance, you have to aim high to hit a target 500 meters away. Also, bullets of high enough caliber can pierce softer targets and hit people on the other side. We enjoyed running around Rambo-style with a machine gun and mowing down the baddies through walls. Sure, we often got the hostages as well, but we're sure they deserved it too.

    Your character can be killed in one or two shots, so you won't be running around Doom style for long. There are no health packs to save your sweet patootie. But you still have the incredible running speed, endurance, immunity to recoil and champion long jump skills of a Quake character. The combination is fun, but when you're jumping six feet into the air while mowing down a herd of henchmen, the suspension of dis-belief hits the dirt long before you do. The control of Delta Force II is your standard first-person shooter controls plus the ability to crouch and lie flat. They react quickly and work and feel just fine. The mixture of Chuck Norris style guns blazing combat, long distance sniping coupled with solid control make the game play, on the surface of things, well done. The game's faults are not in the game play just as Neo's flaw is not in his technique.

    The sound of Delta Force II is surprisingly good. The voice acting is excellent, including the mission briefings and radio chatter. The music is fine but you'll probably not notice it much as the other sounds take precedence. The sound effects hit hard and sound realistic. You'll certainly jump when you hear bullets hit the ground near you. The sound is also very important when finding your foes. The 3D modeling of gunfire was extremely well done, better than any game in recent memory, and allowed us to find our foes by sound quite often. The sound of Delta Force II is actually the best part of the game.





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