Home

News

Forums

Hardware

CPUs

Mainboards

Video

Guides

CPU Prices

Memory Prices

Shop



Sharky Extreme :

Computer Memory
GPS Devices
Cell Phones

Latest News


- The Razer Goliathus Offers a Premium Grade Soft Mat for Gamers
- VIA Launches the Lowest Power x86 Processor and World's Smallest Board
- OCZ Goes Mobile with a New Line of Do-It-Yourself Gaming Notebooks
- Arctic Cooling Offers 33% Lower GeForce 9800 Temperatures with the Accelero XTREME 9800
- Biostar Launches the TPower N750 (nForce 750a SLI) Motherboard
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- March Extreme Gaming PC Buyer's Guide
- January High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X3 8750 Review
    - Intel Core 2 Duo E8500 Review
    - AMD Phenom X4 9850 Black Edition Review

  • Motherboards

    - AMD 780G Chipset Review

  • Video Cards

    - Gigabyte Radeon HD 3870 512MB Review
    - ASUS EN8800GT TOP 512MB Review
    - Gigabyte GeForce 8800 GT 512MB Review
    - PNY XLR8 GeForce 8800 GTS 512MB Review




  • With Heretic II, Raven Software got just about everything right. It was fun, the levels were varied and gorgeous, spells fantastic and the story, though forgettable, but entertaining. The reason we say they just about got everything right is that the one thing that didn't appeal to many gamers was the genre. Not a lot of people were grabbed by the idea of playing a spell-casting elf from a third person perspective, especially when at the same time there were countless aliens to blast in Half Life and a large arsenal to wreak havoc with in Sin.

    So, it must have taken Raven all of five seconds to decide what was needed for their next title - guns. Lots of guns. One licensing deal with a mercenary activity coverage magazine (Soldier of Fortune magazine of course) and a few years of development later and our copy of the final product sits in a CD drive still hot from hours of frenzied testing on our part. By now you're probably wondering if it lives up to the high standards of previous Raven titles and we can say from the outset yes, yes and yes again. Here's why…

    To add a realistic edge to the title, Raven enlisted the help of real life ex-mercenary John Mullins to advise them on various aspect of the game. Mullins is a Vietnam veteran of three tours of duty who subsequently moved on to become a mercenary after leaving the armed forces. In Soldier of Fortune you play Mullins himself, starting out at a subway station overrun by an armed gang.





    Copyright © 2002 INT Media Group, Incorporated. All Rights Reserved. About INT Media Group | Press Releases | Privacy Policy | Career Opportunities