Today 3Dfx released their long awaited "DX6 optimized" drivers for the Voodoo2 chipset. Incorporating the Voodoo2's multi-texturing ability into DX6 wasn't easy, but 3Dfx's software engineers have pulled it off.
That's the good news.
Here's the bad news:
Unless you've got a game that's specifically written to take advantage of DX6's mutlitexturing ability *cough* NONE *cough*, you won't see any form of performance increase between these new drivers, and the ones Voodoo2 owners have been using for months.
When will the first game be available that takes advantage of multi-texturing in DX6? Several are in development now, but none will be ready before next year.
We've performed some tasty benchmarks on the new Voodoo2 DX6 drivers versus the ones they've now replaced, and the results are in chart form on the next page.