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  • Hardware Decoding (decompression) of both FXT1 and S3TC (DXTC) compressed textures. This is the big deal - everything else is mostly math. Here is a nifty 3dfx chart of the guts of your PC without the blood:

    "Textures have a long way to travel before they are rendered on your screen. FXT1™ reduces their size considerably, thereby reducing bandwidth requirements making the transfer more efficient." - 3dfx FXT1 Presentation

    Up to 8 times the texture capacity:


    "This table shows the memory requirements for various sizes and color depths of textures without compression. With FXT1™ texture compression, 32-bit images are reduced by a ratio of 8:1 without a perceivable loss in image quality." - 3dfx FXT1 Presentation

    More bandwidth available to increase fillrate and framerate:

    "This chart shows the relationship between texture bandwidth and fill-rate. Notice the dramatic increase in texture bandwidth needed to achieve a desired fill-rate (4x as much bandwidth is needed when using bilinear filtering!). Without enough available bandwidth, fill rate performance suffers." - 3dfx FXT1 Presentation





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