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Sharky Extreme :


Latest News


- Patriot Unveils its NVIDIA-Optimized Viper DDR3 Gaming Series
- PNY Introduces Two New GeForce 200 Series XLR8 Cards
- AMD's FireStream 9250 is the First to Break the 1 Teraflop Barrier
- Toshiba Hits a Capacity High with its 160GB 1.8-inch SATA Drive
- Western Digital's Caviar Black Ushers in a New Level of Performance
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- May Value Gaming PC Buyer's Guide
- March Extreme Gaming PC Buyer's Guide
- January High-end Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X3 8750 Review
    - Intel Core 2 Duo E8500 Review
    - AMD Phenom X4 9850 Black Edition Review

  • Motherboards

    - AMD 780G Chipset Review

  • Video Cards

    - PNY XLR8 GeForce 9800 GX2 1GB Review
    - Gigabyte Radeon HD 3870 512MB Review
    - ASUS EN8800GT TOP 512MB Review




  • ATi Rage Fury MAXX is a dual processor graphics card based on the ATi Rage128 PRO. Although there are 64 megabytes of SDRAM, it is effectively a 32 megabyte board as each graphics processor uses a discrete pool of video memory that is evenly distributed between the two processors. There is also a Programmable Logic Device (PLD), labeled in the board diagram, that switches between two CRT controller application-specific integrated circuits (ASIC) to enable Alternate Frame Rendering (AFR).

    By the use of Alternate Frame Rendering (AFR), whereby each processor renders alternate frames separately and in parallel, a near doubling of peak memory bandwidth and polygon throughput is possible. However, if one processor is stalled while the rendering of the succeeding frame in the other processor proceeds smoothly and in parallel, a situation can arise whereby one frame takes a longer time to be displayed, followed, in rapid succession, by the display of the next frame. This leads to the perception of uneven framerates.

    This effect is illustrated in the underlying graph, which shows the frames per second (FPS) recorded using the Graphics Performance Toolkit for 200 frames (frames 601 to 800) during a run of the 'Quake III: Arena' timedemo. The uneven framerates of MAXX, as the underlying graph shows, manifest as jerky animations that are particularly marked at high resolutions. The smoother framerate graph of GeForce DDR, at corresponding frames, is shown for comparison.





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