FRAMERATES, 16-BIT
| 640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
| MAXX |
56.4 |
56 |
53.2 |
40.3 |
29 |
| GEFORCE DDR |
73.5 |
69.2 |
57.5 |
42 |
30.4 |
FRAMERATES, 32-BIT
| 640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
| MAXX |
56.2 |
55.3 |
46.5 |
30.7 |
20.6 |
| GEFORCE DDR |
70.3 |
60.9 |
46.3 |
29.5 |
20.2 |
Quake III: Arena settings:
16-bit or 32-bit color, texture and depth buffer
Vsync disabled
commandline:
+timedemo 1 +demo demo002
default triangle load (+r_lodbias 0 +r_subdivisions 4 +r_lodcurveerror 250)
default texture detail (+r_picmip 1)
non-compressed textures (+r_ext_compress_textures 0)
The 'Expendable' framerate recording (frames 1220 to 1419) for MAXX, in contrast to that for GeForce DDR, shows a similar 'fast-slow' pattern to 'Quake III: Arena'.
Expendable settings
Commandline: -timedem2
Vsync disabled
1600x1200x32
MAXX: FPS FRAME BY FRAME, DOUBLE BUFFER