Home

News

Forums

Hardware

CPUs

Mainboards

Video

Guides

CPU Prices

Memory Prices

Shop



Sharky Extreme :


Latest News


- AMD Unleashes Six-Core Desktop CPU
- WD Doubles Capacity of Fastest SATA Drive
- Nvidia Announces Blazing GeForce GTX 480, 470 GPUs
- SanDisk's SSD As Rapid As It Is Reliable
- OCZ Launches Limited-Edition SSD
News Archives

Features

- PC Buyer's Guide for Gaming Enthusiasts -- January 2012
- PC Buyer's Guide for Entry-Level Gaming -- January 2012
- Build Your Own Gaming PC Guide -- Nov. 2011
- PC Buyer's Guide for Gaming Enthusiasts, August, 2011
- July Entry-Level Gaming PC Guide

Buyer's Guides

- PC Buyer's Guide for Entry-Level Gaming -- January 2012
- Build Your Own Gaming PC Guide -- Nov. 2011
- February High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide
- September Extreme Gaming PC Buyer's Guide

HARDWARE

  • CPUs


  • Motherboards


  • Video Cards





  • 2. Skeletal Animation and Skinning

    Another technology that is gaining favor with developers is skeletal animation. In its most simplistic form, models are defined by a series of bones to which a mesh skin is attached. When a series of bones is moved, its vertices are rearranged according to a weighted value (via CPU calculations). Animation is achieved fundamentally by moving the skeleton; skin is generated mathematically.

    Using skeletal animation not only simplifies the animation process, but it also requires far less memory - a commodity nowadays with new quality features consuming precious bandwidth.

    Curious as to the developer support behind skeletal animation, we turned to Tim Sweeny, programmer behind Unreal Tournament.

    "Skeletal animation is great. 60%+ of the polys in our next-gen scenes will be from skeletal animated models, the remainder static geometry."

    Unfortunately, this form of animation has a weakness in the way it handles joints. When a transform causes a joint to bend, a gap may be created which causes the model to look very unnatural. This weakness is overcome using a technique called skinning. In skinning, the positions of the vertices are adjusted to create a continuous flexible joint, restoring realism.





    Copyright © 2002 INT Media Group, Incorporated. All Rights Reserved. About INT Media Group | Press Releases | Privacy Policy | Career Opportunities