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Let's break down the TNT2 features/specs/white paper for you:
3D Features:
- 100% hardware triangle setup
- Twin texel (TNT) 32-bitn graphics pipeline
- 2 texturemapped, lit pixels per clock
- Single pass multi-texturing
- Bump mapping
- Texture modulation
- Light Maps
- Reflections Map
- Environmental Maps
- Procedural textures
- Backbend blend
- 32-bit ARGB rendering with destination alpha
- Point sampled, bilinear, trilinear and 8-tap anistropic filtering
- Per pixel perspective correct texture alpha
- 24-bit or 16-bit HW Z-buffer (fixed or floating point precision)
- 8-bit stencil buffer
- Full scene anti-aliasing
2D Features:
- High performance 128-bit 2D/GUI/Direct Draw Acceleration; pipeline optimized for multiple color depths including 8, 15, 16, 24 and 32 bpp
- Improved hardware motion compensation for DVD-playback
Misc. Features:
- Integrated 300Mhz RAMDAC supporting up to 2048*1536
- AGP 2x and 4x support
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