(Note: The Radeon 32MB DDR requires special purpose driver 3063 for proper operation with anti-aliasing)
Although you probably won't find Quake III or Unreal Tournament champs making a big deal about FSAA, you can bet that anyone who has raced in Need For Speed: Porsche Unleashed or flown Microsoft's Flight Simulator 2000 will swear by the technology. All of our high-end cards support it, but not to the same extent. There are essentially two methods in use - Ordered Grid Super Sampling (OGSS) and Rotated Grid Super Sampling (RGSS). The Voodoo5 uses RGSS, which is generally viewed as a more convincing method, while both the Radeon and GeForce2 use OGSS. Unfortunately the Radeon only supports an on/off toggle, putting it at a disadvantage to the GeForce2, which allows for up to 4-sample anti-aliasing. Both two and four sampling AA is available on the Voodoo5.
3dfx Voodoo5 - ATI RADEON - NVIDIA GeForce2 GTS
3dfx Voodoo5 - ATI RADEON - NVIDIA GeForce2 GTS
Despite the number of available settings in the NVIDIA drivers, the Radeon still manages to display a sharper image with more detail. All of the tent legs are visible with ATI's solution; a claim the GeForce2 can't make - even with four-sample anti-aliasing. Our Voodoo5 did the best job of smoothing out "jaggies" at the expense of scenic detail. Compared to the GeForce2 and Radeon's clear images, the Voodoo5 seems to blur the scenery more, making the image somewhat fuzzy. The fact that the Voodoo5 doesn't encounter compatibility issues gives it a significant advantage though, so the Voodoo5 maintains its title as the king of FSAA. ATI's Radeon comes in second, and the GeForce2 brings up the tail end.