The biggest way Intel is reducing the cost of their core logic sets for system integrators is through the inclusion of their older i740 graphics accelerator chip into the 810 itself. Since the i740 was designed from the beginning to operated using a system's main DRAM for both Frame Buffer and Texture Cache responsibilities, the inclusion of it in the 810 makes perfect sense at the low end of the market.
Although raw video performance isn't blistering by any means by the 810's integrated i740 (in fact it's downright laughable to the hardcore gamer) the price target of mainboards based on the 810 is enough to offset the performance gaps to buyers not interested in gaming beyond 35fps.
Here are some benchmarks regurgitated from Intel's documentation of the 810, performed on a Celeron 466-powered system:
|
Benchmark |
32MB Standard |
32MB DC100 |
64MB Standard |
64 MB DC100 |
|
99 WinBench 2D |
139 |
140 |
138 |
140 |
|
99 WinBench 3D |
--2 |
--2 |
300 |
384 |
|
Winstone |
14.4 |
15.5 |
20.6 |
21 |
|
3Dmark99 |
--2 |
--2 |
1165 |
1356 |
|
Final Reality |
4.08 |
4.107 |
4.131 |
4.14 |
|
Forsaken 1024 x 7681 |
33.5 |
37.65 |
32.9 |
37.72 |
|
Forsaken 800 x 6001 |
42.85 |
57.3 |
43.06 |
57.4 |
|
Quake II 1024 x 7681 |
N/A3 |
14.1 |
15.7 |
19.7 |
|
Quake II 800 x 6001 |
9.4 |
23.6 |
24.3 |
28.5 |
|
Quake II 640 x 4801 |
19.6 |
30.9 |
31.3 |
36.7 |
|
Unreal 1024 x 7681 |
8.75 |
19.8 |
17 |
19.8 |
|
Unreal 800 x 6001 |
12.51 |
14.6 |
27.84 |
31.56 |
1 Number pairs denote screen resolution during test.
2 Test requires 64MB of System Memory to run.
3 Quake II recommends 24MB of System Memory for this resolution.