Home

News

Forums

Hardware

CPUs

Mainboards

Video

Guides

CPU Prices

Memory Prices

Shop



Sharky Extreme :


Latest News


- 2631
- 2631
- SanDisk Upgrades its USB Memory Card Readers
- Maingear Introduces the GeForce 3D Vision-powered Prelude 2
- Nintendo Will Introduce the DSi Handheld on April 5
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- February High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide
- September Extreme Gaming PC Buyer's Guide

HARDWARE

  • CPUs


  • Motherboards

    - Gigabyte X48T-DQ6 Motherboard Review
    - Intel DX48BT2 (X48) Motherboard Review
    - AMD 790GX Chipset Review
    - Gigabyte GA-MA790FX-DS5 Motherboard Review

  • Video Cards






  • Another feature being pushed at Meltdown, this time by ATI, was volumetric textures. Volumetric textures are textures with an extra dimension. Their main use appears to be as light maps, where they are well suited to per-pixel drawing. They can also be used for detail textures and volume visualization. Volumetric textures are one of the features that will be used by programmable pixel shaders.

    Another new feature being pushed by ATI is called N-patches or Normal Patches. N-patches can increase the geometry of a model and smooth out the blockiness thereby providing better-looking graphics. You can think of N-patches as tessellating a model to higher complexities using bezier curves to calculate how the model will be modified. N-patches could theoretically make a relatively simple piece of character geometry look much more complex and smooth. One weakness of N-patches is that they cannot be done with any of the new sophisticated skinning techniques. This may kill future adoption of N-patches. N-patches are done inside a programmable vertex shader.

    A polygon with the N-patch mesh derived from it

    A base model with more complex N-patch versions

    A model without and with N-patches

    The geometry of the same model without and with N-patches





    Copyright © 2002 INT Media Group, Incorporated. All Rights Reserved. About INT Media Group | Press Releases | Privacy Policy | Career Opportunities