Home

News

Forums

Hardware

CPUs

Mainboards

Video

Guides

CPU Prices

Memory Prices

Shop



Sharky Extreme :


Latest News


- AMD Unleashes Six-Core Desktop CPU
- WD Doubles Capacity of Fastest SATA Drive
- Nvidia Announces Blazing GeForce GTX 480, 470 GPUs
- SanDisk's SSD As Rapid As It Is Reliable
- OCZ Launches Limited-Edition SSD
News Archives

Features

- PC Buyer's Guide for Gaming Enthusiasts -- January 2012
- PC Buyer's Guide for Entry-Level Gaming -- January 2012
- Build Your Own Gaming PC Guide -- Nov. 2011
- PC Buyer's Guide for Gaming Enthusiasts, August, 2011
- July Entry-Level Gaming PC Guide

Buyer's Guides

- PC Buyer's Guide for Entry-Level Gaming -- January 2012
- Build Your Own Gaming PC Guide -- Nov. 2011
- February High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide
- September Extreme Gaming PC Buyer's Guide

HARDWARE

  • CPUs


  • Motherboards


  • Video Cards






  • S3 was shouting about texture compression, as usual. While few games use it, we expect more future titles to support it. It just makes a huge performance difference to performance and visual quality. S3 was also pushing a new compression format called DXVn, which compressed volumetric textures.

    Matrox was evangelizing matrix palette skinning (MPS). MPS is much like vertex skinning. They both make more realistic deformations, skin, clothing and moving joints on models. MPS is a form of skinning that has far more control and power than vertex skinning because it has more control points. MPS has the potential to make a huge difference when modeling complex moving objects like talking human faces and hands, where vertex skinning does not provide enough control points. Future T&L hardware will support MPS. Matrox also spoke about perturbation mapping, which is a technique of using environment bump-mapping for more than just bumps.

    Direct Sound is the, believe it or not, sound portion of DirectX. There is one major change to Direct Sound.

    DirectPlay Voice is a voice over IP add-on for DirectX. It will enable software developers to standardize on a method of voice communication over the Internet. This should be very useful in online team-based games.





    Copyright © 2002 INT Media Group, Incorporated. All Rights Reserved. About INT Media Group | Press Releases | Privacy Policy | Career Opportunities