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The ability to render more triangles is of course a big-old plus and since most of us are not game developers we'll leave it to a few well known game developers to let you know just what they think of NVIDIA's new baby,
"Per-pixel shading that use cube environment mapping normalized dot product bump maps looks incredibly good across an entire world. Everyone at Id is way psyched about developing new content with the GeForce2 GTS."
John Carmack
President
Id Software
"Since Ultima Online 2 is a massively-multiplayer game, we can't scale the graphics by adding or subtracting objects in the scene-- everybody has to see the same things. However, we can still reward players with advanced graphics cards like the GeForce2 GTS by using real-time shaders to make what they see look even better. For example, on GeForce2 wood looks like wood instead of Formica, metals look like metals instead of plastic, and cloth looks like cloth instead of paper. We're excited to be working with NVIDIA to bring this level of realism to our fans. And just wait until you see what we'll be able to do this fall."
Andy Mitchell
Client Lead, Ultima Online 2
Origin Systems
"For us, obviously, feature-wise, GeForce2 GTS has everything that you could ask for. The most important thing to Shiny Entertainment is polygons. It is all we care about -- how much detail we can get onscreen. To make a character look real, we need to put a lot of polygons into the skin so we can make the skin look like it is deforming as muscles bulge under it. In video games today, everyone is a mannequin with rotating joints. In the future -- as in real life -- when you move your hands or make a fist, it stretches the muscles. That is something that we have invested in and we know it can work, so we have been waiting for the hardware to let it be seen on screen."
David Perry
President
Shiny Entertainment
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