Unreal Tournament looks and runs beautiful on the KYRO in both 16-bit and 32-bit color rendering. Despite KYRO's 32-bit internal rendering, the 16-bit color in Unreal Tournament is still marginally less than the 32-bit color output. However, this is expected, since even with 32-bit internal rendering, some image quality is lost when the final image is dithered down to 16-bit color. Below is a blown up screenshot comparison of 16-bit and 32-bit color.
16-bit Color
32-bit Color
16-bit Color
32-bit Color
16-bit Color
32-bit Color