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Sharky Extreme : December 16, 2004





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Quake2

'Quake2' deserves to be described separately. A 300 MHz CPU is clearly limiting 'Quake2' framerates. A 338 MHz CPU starts to shift the burden back to the accelerator. At 450 MHz, extreme sensitivity of 'Quake2' framerates to core clock occurs because of fillrate being completely saturated.

'Quake2' framerates
56.4 fps at 110 MHz core
71.7 fps at 170 MHz core

Thus, 'Unreal' and 'Expendable' are relatively CPU limited. 'Quake2', in contrast, is overtly accelerator dependent with a 450 MHz CeleronA.





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