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Sharky Extreme : September 6, 2008





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To follow up on our earlier review of the Rage 128 powered Rage Fury, we conducted an interview with ATi regarding several concerns we felt needed to be addressed. What follows is a small Q & A session with ATi PR Manager, Raymond Spencer.

With products like the Matrox Marvel G200 gaining in popularity and sales, will the next generation of ATi's "All-In-Wonder-Pro" line incorporate additional features and abilities to compete at that level?

"The next version of the All-in-Wonder, based on the RAGE 128 chip, will not only match the G200 in all features, but will provide faster 2D and 3D graphics acceleration and far higher quality DVD decoding. We can say no more about this product until it is officially announced January 25th, 1999."
The Rage128GL seems like a perfect fit for ATi's growing mobile/notebook OEM market, yet the part hasn't been officially considered for this role. When can "travelling gamers" look forward to a mobile version of the Rage128GL, or another similarly powerful part?
"No timeframe has been announced for the introduction of the RAGE Mobility family of notebook accelerators based on the RAGE 128 chip."
Much has been made of the decision by 3Dfx to omit support for 32bpp final color rendering in their upcoming Voodoo3 part. How does ATi view the importance of 32 bpp's impact on gaming visual quality?
"True Color or 32 bpp color rendering will be one of the more significant new technologies used in upcoming games. It allows for smooth color gradations and highly realistic blending and lighting effects. Many existing 3D games, and nearly all-upcoming ones, are making use of multitexturing. This involves blending two or more textures on a single surface. The greater the number of textures that get blended on a surface, the more important 32 bpp color becomes. With 16 bpp color, blending produces unsightly artifacts such as color banding or flat washed out colors."
What improvements have been made in the Rage128GL pro and the boards that the chip is mounted on towards the goal of improving Win95/98's 2D desktop visual quality?
"RAGE 128 GL Pro refers to an unannounced product, about which we cannot comment. With RAGE 128 GL and VR, we have provided exceptional display quality at high refresh rates, a powerful 128-bit 2D engine, which includes a 250MHz DAC and support for resolutions up to 1920x1200. Other important 2D features include enhanced driver sets for Windows 98 and Windows NT 5.0."
"Forsaken98 Demo" corruption. In the most recent and very popular Forsaken98 demo, the option screens (green) display no text whatsoever when used with the Rage Fury eval card. Therefore no frame rate scores can be measured. Otherwise Forsaken98 performs well graphically.
"It is a known problem that at resolutions higher than 800 x 600, corruption problems can occur. This will be fixed with later drivers."







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