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Sharky Extreme : CPU Reviews & Articles March 15, 2010





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    Athlon 64 X2 6000+ Processor Review
    By Vince Freeman :  February 20, 2007

    Quake 4 Performance

    Quake 4 is the latest in 3D first-person shooters from id Software and Raven, and while the actual storyline is standard fare and the game itself is based on the DOOM 3 engine, the graphics are exceptional and it is an improvement over previous games. The lighting and shadow effects are excellent, and the overall level design and architecture are a real treat. The overall load on the graphics card can be extreme, which is both a blessing and a curse, depending on the actual hardware you are testing. For this test, we have upgraded to the very latest 1.4 Beta, and enabled the game's multi-threaded functionality.

    Quake 4 is based on the same engine as DOOM 3, and due to combination of enhanced NVIDIA drivers and in-game support, it also rewards the extra multithreading of a multi-core processor. Although the differences are not severe, there is some advantage to the quad core processors, as these perform above their clock speed in Quake 4. It's still not a huge win, and Quake 4 is a game where dual core is more than enough. Unfortunately, the Athlon 64 X2 6000+ can't perform the same trick, and instead slides just ahead of the Athlon 64 FX-62, but remains back of the Core 2 Duo E6600.

    F.E.A.R. Performance

    F.E.A.R. is one of the newer additions to our game benchmark suite, and it features jaw-dropping graphics and a physics engine that can bring any system to its knees. The game even includes a wide selection of System and Video settings, along with an in-game testing module to keep things 100% comparable. In this case, as we are dealing with CPU performance, we have racked the system and physics settings to maximum, while lowering the graphics quotient to minimum, in an attempt to get rid of any GPU limitations.

    F.E.A.R. is a great game for multi-core testing, as it allows the CPU portion of the test to be ramped up, while dropping the graphics component. This type of benchmarking really helps separate the processor from the mix, while still testing performance in a real-world game. The results mirror this enthusiasm, and display excellent differentiation between processors, even though the Athlon 64 X2 6000+ falls back into its familiar pattern.

    The Chronicles of Riddick Performance

    The Chronicles of Riddick: Escape from Butcher Bay is based on the movie franchise of the same name, and provides gamers with a wild mix of kick-ass action and intriguing environments. This hybrid game is similar to what Half-Life brought to the table, as you take the role of escaped can Riddick, and fight your way through some exceptionally rendered game levels. The in-game detail levels are also an important consideration, as moving the Shader Model above 2.0 can turn the game into a slide show, and even at SM 2.0, the game can bring most hardware to its knees.

    The Chronicles of Riddick is a very tough game benchmark, and the graphics component seems to be a real limiting factor that brings processor performance closer together. This was more a problem this time out, as the score remained bunched together, even when comparing AMD to Intel processors.



    Page 1 The Athlon 64 X2 6000+ 3.0 GHz Processor
    Page 2 Test Setup and Benchmark Software
    Page 3 PCMark05 Pro Performance
    Page 4 SiSoft SANDRA XI Memory and Multi-Core Performance
    Page 5 Everest 2006 Ultimate Edition Performance
    Page 6 CINEBENCH 9.5, SANDRA XI and WinRAR CPU Performance
    Page 7 MPEG-1/2, DivX 6.4 and WME Encoding Performance
    Page 8 3DMark06 Pro, UT 2004 and Painkiller Performance
    Page 9 DOOM 3, FarCry and Half-Life 2 Performance
  • Page 10 Quake 4, F.E.A.R. and CoR Performance
    Page 11 Company of Heroes, Prey and Splinter Cell: CT Performance
    Page 12 Benchmark Analysis and Power Consumption
    Page 13 Value and Conclusion


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