Here's two recent texture compression shots taken from an S3/Unreal demo disk:
The detail is stunning, we've never seen such a dramatic visual representation of an image or texture map. The nice part is that thanks to the texture compression technology, the Savage4 doesn't bog down or show visual signs of slowness while rendering images like these.
S3 has compiled a list of games that either already do or shortly will support texture compression technology in 1999, here it is in its current form: