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Here's two recent texture compression shots taken from an S3/Unreal demo disk:

The detail is stunning, we've never seen such a dramatic visual representation of an image or texture map. The nice part is that thanks to the texture compression technology, the Savage4 doesn't bog down or show visual signs of slowness while rendering images like these.

S3 has compiled a list of games that either already do or shortly will support texture compression technology in 1999, here it is in its current form:

1998/99 GAME TITLES FEATURING SUPPORT FOR S3 TEXTURE COMPRESSION
  • Anachronox by Ion Storm
  • Indiana Jones by Lucas Arts
  • Blade by Gremlin
  • 5th Element by Kalisto
  • Blood 2 by Monolith
  • Carmageddon 2 by SCI
  • Descent 3 by Volition
  • Seed by Humansoft
  • Duke Nukem4Ever by 3D Realms
  • Daikatana by Ion Storm
  • Ground Effect by Angel Studios
  • Half Life: Day One by Valve
  • Hostile Waters by Rage
  • Turok: Dinosaur Hunter 2 by Iguana
  • MDK2 by Shiny
  • Messiah by Shiny
  • Redline Racer by Criterion
  • Shogo by Monolith
  • Tonic Trouble by Ubi
  • Tomb Raider 3 by Eidos
  • Prey by 3D Realms
  • Unreal by Digital Extremes
  • Unreal Tournament by Epic
  • Fly by Terminal Reality
  • Final Fantasy VII by Square Soft
  • Sin by Activision
  • Wargasm by DID
  • Expendable by Rage
  • Alien VS Predator by EA
  • San Francisco Rush: The Rock by Midway Home Entertainment
  • Rush 2 by Midway Home Entertainment
  • Midnight GT by Rage
  • Quake 3 Arena by Id
  • Incoming 2 by Rage






"The detail is stunning, we've never seen such a dramatic visual representation of an image or texture map"



"the Savage4 doesn't bog down or show visual signs of slowness while rendering images like these"

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