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- PC Buyer's Guide for Gaming Enthusiasts -- January 2012
- PC Buyer's Guide for Entry-Level Gaming -- January 2012
- Build Your Own Gaming PC Guide -- Nov. 2011
- PC Buyer's Guide for Gaming Enthusiasts, August, 2011
- July Entry-Level Gaming PC Guide

Buyer's Guides

- PC Buyer's Guide for Entry-Level Gaming -- January 2012
- Build Your Own Gaming PC Guide -- Nov. 2011
- February High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide
- September Extreme Gaming PC Buyer's Guide

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  • Point sampling is the most basic type of texturing. Point sampling takes a single sample (texel) from an area of the texture and uses that as the color value for the pixel. The problem is that it is very inaccurate and can cause a considerable loss of detail. Also, point sampling is just plain ugly by today's standards. Below can be seen a texture and then the point sampled version of the texture. While strongly exaggerated, it demonstrates the general concept.





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