Home

News

Forums

Hardware

3D Cards

Guides

Articles

PC Guides

CPU Prices

Games

Consumer Electronics



Sharky Extreme : August 29, 2008





Regular Sections

- Private Eye Editorials
- The Buyer's Guide
- Weekly Downloads
- Site Info
- About Us
- Sharkbait Game

The visual quality dished out by the G200 in 3D games is certainly its prime asset. The visual quality is truly a site to behold as opposed to a site for sore eyes as was the case with the m3D, Matrox's VCQ (Vibrant Color Quality) makes those colors look extra spiffy even when dithering from its internal 32-bit renderings to 16-bit images. When playing games that actually take advantage of the 32-bit rendering it gets even better. The already lavish looking Incoming (by Rage Software) gets even snazzier when playing the special version that's bundled with the Mystique G200. We're talking transparencies with unequaled quality and framerates that'll make you all fuzzy inside.

On the features side there's not much that's lacking. The one thing you'll miss (or maybe it's just me) is sub-pixel accuracy which in some instances may cause unwanted cracks or miss-aligned polygons when playing at lower resolutions. This isn't as bas as it sounds. (The G200 isn't able to do bump mapping either. After having a meeting with Matrox at this years E3, it seems probable that their next product will- Sharky.)

Moving on down the list of buzzwords, we find to our delight that anti-aliasing is indeed implemented as promised, performance however isn't exactly impressive with it enabled though. Tri-linear filtering on the G200 is of the finer sort with smoothly interpolated texture blends and no dithering artifacts, the G200 unlike competing hardware seems to do mip-mapping with only a 5 or so LOD's (Levels Of Detail) compared to ~8-10 on other boards. Utilizing fewer mip-map levels may sound like a bad thing but when examining the end results you'll be impressed with the quality, as a matter of fact you really notice that the clarity is way better than on say the Voodoo2. Overall the G200 seems to do quite a lot of things better than the Voodoo2, in terms of visual clarity. For example, the texture filtering is less blurred and colors are much more vibrant than on 3Dfx's flagship. Add to that fact that the G200, when packing 16mb of ram can render at resolutions as high as 1600 x 1200 with it's superior 32bit Z-buffer enabled and you know that Matorx have delivered the goods this time around.

next page







Copyright © 1998-1999 Akula Internet Publishing Inc. All rights reserved. Terms, Conditions and privacy information. Site design by Anders Hammervald