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Sharky Extreme : December 1, 2008





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However, performance isn't quite up to par with the Voodoo2 though but it's cutting it close. Titles like Forsaken, G-police, RedlineRacer, Motorhead and Incoming all run at excellent speeds on the G200 even when upping the resolution to 1024 x 768 and beyond. 1600 x 1200 however is more or less just a dream, games do run at this resolution but performance, even on my brand new PentiumII 400MHz, with a full set of 128Mb SDRAM, running with a fully AGP 2x capable Mother Board and 'all that' is far from acceptable. However just getting a chance to experience the kind of detail this resolution offers makes it worth at least a few test runs for everyone that has a monitor capable of squeezing all those pixels on screen for your viewing pleasure.

If some benchmarks tickle your mind have a look at these little figures produced on the very same machine described above:

Wizmark 3 - 52688.7

Final Reality - 3.70

3D Winbench 98 - 803 (dx5) 1010 (dx6)

Forsaken - 37.48 (1024) 51.03 (800)

Quake 2 - 41.6 (dx6wrapper - 640)
Quake 2 - 29.2 (dx6wrapper - 800)
Quake 2 - 18.2 (dx6wrapper - 1024)

As you can from above the performance is non-too shabby. Quake2 running with the pre-release Direct3D wrapper was surprisingly quite playable and the performance will only get better when the Full ICD is released later this year. The Forsaken scores don't look too bad either although from watching the game in motion it looked to be just a little smoother than these figures hint. Final Reality, Remedy Entertainment and VNU Labs neat little 3D benchmarking suite ran like a dream and looked real spiffy on the G200 I must admit. Wizmark scored big too, exceeding 50.000 isn't bad considering that a V2-SLI config on the same machine only reaches about 64.000 with VSYNC off.

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