Included in the V6600 Deluxe package are ASUS's own 3D VR shades, which have just been made compatible with D3D and OpenGL. Properly configured, the glasses make objects on the screen really jump out, adding a lot of depth to any 3D game.
Unfortunately the glasses caused quite a bit of eyestrain for a few observers so usage might very well be dependent on the sensitivity of your eyes. Tested with Unreal Tournament, the shades definitely brought out the depth, which accounted for the "cool factor," but made it hard to aim. Quite a performance hit was also realized with the stereoscopic effects enabled, which could possibly be attributed to the beta status of the drivers.
What's the conclusion for 3D specs? If you can handle the strain they can possibly put on your eyes, go for it, otherwise be careful because ten minutes of Unreal Tournament took me out of commission for an evening.
So now that you know a little about what the V6600 has to offer, lets see how it stacks up to the competition. First though, let's check out our test bed:
Processor: Intel Pentium III 500MHz and Celeron 300A @ 450MHz
Memory: 256MB PC133 SDRAM
Motherboard: ASUS P3B-F
Hard Drive: Western Digital 13 GB and 5.1GB
Sound Card: Creative Labs Live! X-Gamer
OS: Windows 98 SE with DirectX 7
The following cards were used with their respective driver version:
ASUS V6600 Deluxe with 32MB SGRAM SDR / 3.62b
Leadtek WinFast GeForce 256 with 32MB SDRAM SDR / Build 105
Diamond Viper V770 Ultra with 32MB SDRAM / Reference Detonator ver. 3.53