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Sharky Extreme :




  • OpenGL ICD for Windows NT 4.0 & Windows 98/95
  • DirectX, Direct3D, DirectDraw
  • Triangle Setup Engine
  • Texture Cache
  • Bilinear/Trilinear Filtering
  • Line & Edge Anti-Aliasing
  • Texture Compositing
  • Texture Decompression
  • Specular Lighting
  • Perspectively Correct Texture Mapping
  • Mip-Mapping
  • Z-buffering and Double-buffering
  • Bump mapping
  • Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture morphing

    While the Rage128 Pro isn't going to fool anyone into thinking its going to blow away an NVIDIA TNT2 Ultra card, the speed boost from the original Rage128GL's 105MHz speed to the Rage128 Pro's 143MHz core speed level has created a part that's very close to the TNT2 Ultra.

    Especially in the resolutions and color depths that gamers play at, like 1024 x 768 x 32bpp, the Rage128 Pro stands head to head with any TNT2 Ultra on the market fairly well.

    On the video capture side the ability to capture still images at high resolutions, or to dump raw video footage into a 640x480 MPEG-2 file is both welcome and well done on the Rage Fury Pro.

    It seems like it's almost impossible for ATi to get any better in their implementation of their various video capture systems and software but somehow every time we test an ATi product they do manage to do just that.





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