In order to hit a targeted street price of just $100 - $120 with the Stealth III, Diamond looked to S3's Savage4Pro video accelerator chip.
Priced at just $22 in 10K unit blocks the Savage4Pro checks in roughly 40% cheaper in price compared to the more expensive chips being offered by nVidia's current high end. Clocked at a core speed of 125MHz and a SDRAM speed of 143MHz, the Savage4Pro brings the necessary level of performance to the table to be considered for a Diamond Multimedia graphics product.
If price and performance alone weren't incentive enough, Diamond also turned to the Savage4 do to the unexpected move by 3dfx of acquiring video card manufacturer STB late last year. This move eliminated the Voodoo3-2000 chip from possibly propelling the Stealth III or rival cards from other manufacturers like Creative and Hercules.
With the Savage4 selected as the engine for the Stealth III, Diamond next moved to choose which features they would include or eliminate in the rest of the Stealth III's make up. LCD support was quickly eliminated from consideration, as was a TV-Out port. These choices were made in order to allow the Stealth III to be equipped with 32MB of SDRAM while still keeping the price of the card within the target range.
Here are the rest of the Stealth III's detailed specifications:
Controller:
S3 Savage4 Pro
128-bit 2D, 3D and video
Bus Type:
AGP 4X
(Compatible with AGP 1X/2X)
Memory:
32MB SDRAM
Capable of achieving memory clock speeds of 143MHz
Horizontal Sync Signals:
31.5KHz-112.0KHz
Vertical Refresh:
60Hz-200Hz
Maximum Dot (Pixel) Rate:
300MHz RAMDAC
Monitors Supported:
Standard and Multi-frequency Analog Monitors
DDC2B Plug and Play
Video Playback:
AVI and MPEG-1
DVD/MPEG-2 requires DVD ROM Drive
Motion compensation
X and Y interpolation
Color space conversion
Connectors:
DB-15 analog monitor connector (VESA DDC2B)
Complete 3D Feature Set:
8-bit Stencil Buffer
32-bit Rendering
Anisotropic filtering
Backface Culling
Bilinear MIP Mapping
Bump Mapping
Floating Point Z-Buffer
Full Scene Anti-Aliasing
Gouraud Shading
Integer Z-Buffer Multi-Texture Blending
MPEG-2 Video Textures
Perspective Correction
Ramp Mode Rendering
Reflection Mapping
Single-Pass Bump Mapping
Single-Pass Multi-Texture Blending
Strips and Fans
Texture Cache
Texture Compression
Tri-linear MIP Mapping
Up to 24-bit Z-Buffer
Variable Length Vertex Parsing
Vertex Cache
W-Buffer
API Support
DirectX 6.1, OpenGL ICD
Minimum System Configuration
Intel Pentium® 90 or compatible CPU
AGP 1.0 or 2.0 compliant slot
8MB system memory
Windows 95 OSR 2.1, Windows 98 or Windows NT 4.0 with Service Pack 3 (Service Pack 4 or higher recommended)
CD-ROM or DVD-ROM drive