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Sharky Extreme : February 9, 2012





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In order to hit a targeted street price of just $100 - $120 with the Stealth III, Diamond looked to S3's Savage4Pro video accelerator chip.

Priced at just $22 in 10K unit blocks the Savage4Pro checks in roughly 40% cheaper in price compared to the more expensive chips being offered by nVidia's current high end. Clocked at a core speed of 125MHz and a SDRAM speed of 143MHz, the Savage4Pro brings the necessary level of performance to the table to be considered for a Diamond Multimedia graphics product.

If price and performance alone weren't incentive enough, Diamond also turned to the Savage4 do to the unexpected move by 3dfx of acquiring video card manufacturer STB late last year. This move eliminated the Voodoo3-2000 chip from possibly propelling the Stealth III or rival cards from other manufacturers like Creative and Hercules.

With the Savage4 selected as the engine for the Stealth III, Diamond next moved to choose which features they would include or eliminate in the rest of the Stealth III's make up. LCD support was quickly eliminated from consideration, as was a TV-Out port. These choices were made in order to allow the Stealth III to be equipped with 32MB of SDRAM while still keeping the price of the card within the target range.

Here are the rest of the Stealth III's detailed specifications:

Controller:

  • S3 Savage4 Pro
  • 128-bit 2D, 3D and video

    Bus Type:

  • AGP 4X (Compatible with AGP 1X/2X)

    Memory:

  • 32MB SDRAM
  • Capable of achieving memory clock speeds of 143MHz

    Horizontal Sync Signals:

  • 31.5KHz-112.0KHz

    Vertical Refresh:

  • 60Hz-200Hz

    Maximum Dot (Pixel) Rate:

  • 300MHz RAMDAC

    Monitors Supported:

  • Standard and Multi-frequency Analog Monitors
  • DDC2B Plug and Play

    Video Playback:

  • AVI and MPEG-1
  • DVD/MPEG-2 requires DVD ROM Drive
  • Motion compensation
  • X and Y interpolation
  • Color space conversion

    Connectors:

  • DB-15 analog monitor connector (VESA DDC2B)

    Complete 3D Feature Set:

  • 8-bit Stencil Buffer
  • 32-bit Rendering
  • Anisotropic filtering
  • Backface Culling
  • Bilinear MIP Mapping
  • Bump Mapping
  • Floating Point Z-Buffer
  • Full Scene Anti-Aliasing
  • Gouraud Shading
  • Integer Z-Buffer Multi-Texture Blending
  • MPEG-2 Video Textures
  • Perspective Correction
  • Ramp Mode Rendering
  • Reflection Mapping
  • Single-Pass Bump Mapping
  • Single-Pass Multi-Texture Blending
  • Strips and Fans
  • Texture Cache
  • Texture Compression
  • Tri-linear MIP Mapping
  • Up to 24-bit Z-Buffer
  • Variable Length Vertex Parsing
  • Vertex Cache
  • W-Buffer

    API Support

  • DirectX 6.1, OpenGL ICD

    Minimum System Configuration

  • Intel Pentium® 90 or compatible CPU
  • AGP 1.0 or 2.0 compliant slot
  • 8MB system memory
  • Windows 95 OSR 2.1, Windows 98 or Windows NT 4.0 with Service Pack 3 (Service Pack 4 or higher recommended)
  • CD-ROM or DVD-ROM drive




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