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Controller:
NVIDIA RIVA TNT2 ULTRA
True 128-bit
Bus Type:
AGP 4X
(Compatible with AGP 1X/2X)
Memory:
32MB SDRAM
Integrated RAMDAC
300MHz
Horizontal Sync Signals:
31.5KHz-108.5KHz
Vertical Refresh:
60Hz-200Hz
Maximum Dot (Pixel) Rate:
300MHz RAMDAC
Monitors Supported:
Standard and Multi-frequency Analog Monitors
DDC2B Plug and Play
Video Playback:
AVI and MPEG-1
DVD/MPEG-2 requires DVD ROM Drive
Multi-tap X and Y scaling and filtering
Color space conversion
Connectors:
DB-15 analog monitor connector
Complete 3D Feature Set:
2048x2048 texture support
32-bit rendering
AGP texture support
Alpha-Blending
Anisotropic Filtering
Anti-Aliasing
Bilinear Filtering
Bump Mapping
Environment Mapping
Fogging
Gouraud Shading
Hardware Triangle Setup
MIP Mapping
Perspective Correction
Specular Highlights
Stencil Buffer
Subpixel Precision
12GFLOP Floating Point Geometry
Texture Mapping
Transparency
Trilinear Filtering
TwiN Texel Engine
Z-Buffering
Drivers
Windows® 95/98, including DirectX 6 and OpenGL® ICD
Windows NT 4.0, including OpenGL ICD
Microsoft WHQL Certified
Minimum System Configuration
Intel Pentium II, AMD-K6-2 or compatible CPU
One available AGP compliant slot
Windows 95 OSR 2.1, Windows 98 or Windows NT 4.0 with Service Pack 3 (Service Pack 4 recommended)
CD-ROM Drive
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