The GeForce2 MX core uses similar technology and has much the same feature set as the GeForce2 GTS core. It contains two pixel pipelines instead of the GTS' four, with each pipeline capable of rendering one pixel per clock with two textures per pixel. Two pixels per clock at 175MHz gives you a 350Mpixel per second fill rate. And at two textures per pixel, we're talking a 700Mtexel per second texel rate. Not bad for a so called "value" graphics chip.
Backing up the MX core is 32MB of 166MHz SDR SDRAM. Running on a 128-bit memory bus, the GeForce2 MX carries a mediocre 2.7 gigabytes per second of memory bandwidth.
We dare not forget the hardware transformation and lighting engine. At 175MHz, the GeForce2 MX GPU can push about 20 million polygons per second, compared to the GeForce2 GTS' 25 million polygon per second rate. Considering that so few games today make good use, let alone any use, of the polygon pushing power of the GeForce 256 and its 15 million polygons per second rate, 20 million polygons per second is plenty.
The GeForce2 MX GPU uses very little power for a desktop graphics chips. At ~4W, it does not need a fan to cool it down. The ELSA GLADIAC does include a small heat sink, but considering that the reference design does not even have a heat sink, we doubt that any cooling is necessary. The heat sink may help somewhat in overclocking.