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Sharky Extreme :


Latest News


- Patriot Updates their DDR2 4GB PC2-8500 Line to "Revision 2"
- Mushkin Releases a New Line of Ascent Redline and XP eVCI-cooled Memory
- OCZ Hits 2.0 GHz using High-Density 2GB DDR3 Modules
- Dell Raises the Bar with Quad-CPU/Quad-Graphics XPS 730 H2 and H2C Gaming Systems
- Kingston Unleashes Low-Latency 800MHz HyperX FB-DIMMs for the Skulltrail
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- March Extreme Gaming PC Buyer's Guide
- January High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X3 8750 Review
    - Intel Core 2 Duo E8500 Review
    - AMD Phenom X4 9850 Black Edition Review
    - Back in Black: Phenom 9600 Black Edition Review

  • Motherboards

    - AMD 780G Chipset Review

  • Video Cards

    - ASUS EN8800GT TOP 512MB Review
    - Gigabyte GeForce 8800 GT 512MB Review
    - PNY XLR8 GeForce 8800 GTS 512MB Review





  • As we've mentioned before, the GeForce 2 is based on a .18-micron process. This move has allowed NVIDIA to ramp up the core frequency to 200MHz without generating the same finger-searing heat the first generation cards radiated. In addition, the card draws less power than it's predecessor, and has given us no problem at all on our older Athlon systems.

    Back when we reviewed the 32MB 3D Prophet II, we observed that the memory heatsinks looked impressive, but provided very little functionality. In fact, our sample didn't overclock nearly as well as some of the other GeForce2 cards in the lab. The 64MB card includes the same metallic blue 'sinks covering the memory modules, so you can be sure we'll be testing the overclocking capabilities of this 64MB speed-demon.

    Check out the results of our latest benchmarking barrage with NVIDIA's 6.18 drivers. All tests were run with v-sync off. For Quake III testing, texture compression was left at the default setting of "enabled." It should be noted that this setting decreases the visual quality of some lower quality textures, but in exchange, delivers a solid increase of framerates.





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