GeForce2 MX 3D Processor
- GeForce2 MX engine architecture
- 2nd generation hardware transform engine
- 100% hardware triangle setup
- 2 dual-texturing rendering engines
- 4 texels-per-clock pipeline engines generate 20 million triangles per second
- Incorporates NVIDIA's Shading Rasterizer, delivering per-pixel shading, seven pixel operations in a single pass (per-pixel bump mapping, color fog, ambient light…)
- Supports OpenGL and DirectX 7: environmental bump mapping, vertex blending and projective textures
- 350MHz RAMDAC
- 175MHz Core Clock
- 32 MB SDR SDRAM
- 183MHz Memory Clock (OEM 166MHz)
- 700 MegaTexels and 350 MegaPixels per second
- 4X AGP with Fast Writes / AGP 2X compatible
- AGP Support Only
- Resolutions of up to 2048x1536 in 16 million colors
Driver Version Included
- Windows 95/98 5.30
- Windows NT 5.30
- Windows 2000 5.30
System Requirements
- Pentium II and higher or compatible
- Available AGP slot, AGP 2.0 compliant
- 32MB RAM
- 10MB hard disk space
- CD-ROM or DVD-ROM drive
- Microsoft Windows 95 OSR2, Windows 98 or 2000
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