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Sharky Extreme : February 9, 2012





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Something worthy of note (and we'll have more for you on this) is that within the console menu of Quake 2 we noticed that the SGIS_MULTITEXTURE instruction was NOT FOUND. However the GL_ARB mode is actually being implemented instead for the single-pass multitexturing. We're unsure as to why NVIDIA dropped the SGIS as we're under the impression this is actually faster?

Just like any other TNT2 (or indeed almost any next generation 2D/3D solution), the 2D performance of the S320 II is stellar. Still no 24-bit depth but nonetheless, we encountered no image problems whatsoever when testing Internet Explorer 5.0, Netscape 4.02 and all of the Microsoft Office Applications (Excel was especially fun). With the 300MHz RAMDAC, the speed and refresh rates are extremely impressive. The monitor resolutions can go as high as 1920x1440 in 16,7 million colors and 2048x1536 in 65,000 colors at a refresh rate of 60-75Hz. Whilst this is especially impressive and useful to Spread Sheet Extremists, it is also liable to make you go blind (not clinically proven but you know there will be a survey conducted by Bollockstown University soon).

Resolution/Color/Refresh rate Supported


Resolution	Color		Refresh Rate		
640x480		256/65K/16M	60 - 240		
800x600		256/65K/16M	60 - 240		
1024x768	256/65K/16M	60 - 200		
1152x864	256/65K		60 - 170		
1152x864	16M		60 - 150		
1280x1024	256/65K		60 - 150		
1280x1024	16M		60 - 120		
1600x1200	256/65K		60 - 100		
1600x1200	16M		60 - 85		
1920x1080	256/65K		60 - 85		
1920x1080	16M		60 - 85		
1920x1200	256/65K		60 - 85		
1920x1200	16M		60 - 75		
2048x1536	256/65K		60 - 75		







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