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Sharky Extreme : September 6, 2008





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Beeing a 2D/3D solution, the TwinPower makes up for one of 3Dfx's long time shot comings, the ability to do 3D in a window. Yes the Voodoo Rush could do it but to be fair the Rush was far from being good at anything, even at that point in time it was a really weak product and the lack for support in native GLIDE titles was no doubt the biggest disappointment, not to mention the high price. Unfortunately though as 3Dfx haven't taken the step up to a 24 or 32bit rendering pipeline the TwinPower is incapable of rendering in a window if you haven't set your desktop bit-depth to 16bpps. We can't speak for everyone but if you have one of the higher performing 2D/3D boards in the world which is more than capable to maintain amazing performance at 32bit color depth why would you settle for 16bit? And we think most people aren't to keen on switching color depths each time they want 3D in a window.

The performance of the TwinPower is fairly solid and as mentioned earlier the Voodoo Banshee has an increased clock of some 10% over the Voodoo2, which helps to make the TwinPower excel in high-res gaming where multi-texturing is lacking. Games like Tomb Raider III, Forsaken, Motorhead and Motocross Madness play at well over 30 fps at 1024 x 768. And even games like Quake 2 and Half-Life play in the ballpark of 30fps at 800 x 600 which is verging on being considered acceptable.


800 x 600 3D benchmarks - 1024 x 768 3D benchmarks - 1024 x 768 2D benchmarks

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