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    VisionTek Xtasy GeForce4 Ti 4200 128-MB Review
    By Vince Freeman :  June 24, 2002

    3DMark 2001SE Pro 32-bit Performance

    MadOnion's 3DMark 2001SE Pro is a popular 3D benchmark tool, and one that many gamers use to compare performance results. All benchmark testing was performed in 32-bit mode, and used pure hardware T&L/DirectX support.

    3DMark 2001SE tends to give a clear picture of current 3D performance levels between various cards. This time it's right on the nose as well, showing the GeForce4 Ti 4200 64-MB with a slight lead over the Xtasy GeForce4 Ti 4200 128-MB. This is about how the majority of benchmarks turned out and this chart is nice capper to the performance testing section.

    Anti Aliasing and Anisotropic Filtering Performance

    To properly illustrate the comparative Anti Aliasing and Anisotropic Filtering performance of the Xtasy GeForce4 Ti 4200 128-MB, we have used Return to Castle Wolfenstein (High Quality) to benchmark in various AA and AF modes. These include basic 4X and Quincunx (who uses 2X anymore?), as well as combination settings such as 4X AA with 4X Anisotropic Filtering, and Quincunx with 2X Anisotropic Filtering. This is another great opportunity to examine the pros and cons of the GeForce4 Ti 4200 card designs, and for basic reference we have also included GeForce3 Ti 500 benchmark results.

    These results are extremely telling, as the GeForce4 Ti 4200 64-MB takes the performance crown in straight Quincunx and 4X benchmark testing, suggesting that memory speed is most important to overall AA data transfers. The Xtasy GeForce4 Ti 4200 128-MB takes the win at 4X AA 1280x1024, which should translate into a higher texture size and a need for additional card memory. Once we add in both 2X and 4X Anisotropic Filtering to the AA equation, the Xtasy GeForce4 Ti 4200 128-MB falls behind at the lower resolutions, but storms back at 1280x1024 to take the lead.

    Benchmark Analysis

    The benchmarks tell a pretty clear tale concerning the Xtasy GeForce4 Ti 4200 128-MB, especially as it compares to the 64-MB version. For most current games, the GeForce4 Ti 4200 64-MB will be slightly faster than the 128-MB version, though with higher resolutions, and AA and AF settings, the extra memory starts to come in handy. This leads us to the key determining factor in choosing the right GeForce4 Ti 4200 board.

    If you are the type of gamer who upgrades with the seasons, then the slightly-faster 64-MB board will probably be the right call. It will provide better framerates, and by the time games start pushing the limits of the memory architecture, you'll likely have a new card anyway. If long-term use is more of a concern, then definitely go for the 128-MB GeForce4 Ti 4200. Even though you give up a few FPS here and there, upcoming games like DOOM 3 should really make use of the extra memory and yield better overall performance.

    Page 1 Introduction
    Page 2 The Xtasy GeForce4 Ti 4200 128-MB Card
    Page 3 Xtasy GeForce4 Ti 4200 128-MB Specifications
    Page 4 Performance and Test System
    Page 5 Quake 3: Arena Performance
    Page 6 Serious Sam & Return to Castle Wolfenstein Performance
    Page 7 Comanche 4 and Jedi Knight II Performance
  • Page 8 3DMark 2001SE, FSAA & AF Performance and Analysis
    Page 9 Xtasy GeForce4 Ti 4200 128-MB Overclocking
    Page 10 Value and Conclusion

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