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    ATI Radeon 9700 Pro Review
    By Vince Freeman :  August 20, 2002

    The second part of the anti-aliasing examination is to take an enlarged shot of the character's right hand and see if the results remain consistent. This is similar to the last test, but this particular image is actually a tougher exercise on the 3D cards, especially the edge anti-aliasing algorithm of the Radeon 9700 Pro.

    Here is the standard image, with no anti-aliasing enabled. The jagged edges in this image are extremely noticeable, but also take note of the varying edge colors and depths. This can give anti-aliasing algorithms fits, and it will be interesting to see how the Radeon 9700 Pro handles it.

    Once again we have the GeForce4 Ti 4600 showing off its 4X AA image quality, and the end result is quite good.

    The Radeon 8500 also does quite well in this scene, though as we stated earlier, 4X AA take a huge toll on the old framerates.

    The Radeon 9700 Pro at 4X AA looks a bit better than either of the previous shots, though this is open to some interpretation.

    Once we hit 6X AA, there is no question that the Radeon 9700 Pro is the winner here, as some of these lines are almost ruler-straight. The jaggies are almost totally smoothed over, and when viewed in standard screen size, they are impossible to make out.



    Page 1 Introduction
    Page 2 Performance and Test System
    Page 3 Quake 3 and Serious Sam 2 Performance
    Page 4 Jedi Knight II, Comanche 4 and RtCW Performance
    Page 5 Code Creature and 3DMark 2001SE Performance
    Page 6 In-Depth 3DMark 2001SE Pro Benchmarking
    Page 7 Anisotropic Filtering & Anti-alising Performance
    Page 8 Anti-Aliasing Image Quality: Part 1
  • Page 9 Anti-Aliasing Image Quality: Part 2
    Page 10 Drivers, Value and Conclusion


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