Unreal Tournament 2003 includes a benchmark program that automatically tests two separate modes. One is Flyby, which takes a canned tour of the UT game world and then offers up a framerate score. The second is Botmatch, and this is a more game-oriented test than Flyby, but it also brings with it added CPU dependency. In this section, we've taken the cards through the UT 2003 testing and show benchmark charts for both of the game tests.
Unreal Tournament 2003 certainly doesn't shift from the above pattern, and also has the AiW Radeon 9800 Pro in its usual spot.
The UT 2003 Botmatch benchmark is more CPU-bound than the Flyby test, but once again we see a virtual duplicate of the UT 2003 Flyby testing.
The Comanche 4 benchmark from Novalogic gives us an opportunity to use an actual flight sim for 3D video testing. This is a different game engine that we've ever used before, so don't be put off by the relatively low framerates. Just like the high fps of Quake 3, a card's relative position is the most important factor. These tests were run in 32-bit mode, with sound disabled.
There's nothing new to report on the Comanche 4 benchmarking end, and the AiW Radeon 9800 Pro matches the desktop card, while falling a hair behind the 256-MB board.
MadOnion's 3DMark 2001SE Pro is a popular 3D benchmark tool, and one that many gamers use to compare performance results. All benchmark testing was performed in 32-bit mode, and used pure hardware DirectX support.
The 3DMark 2001SE Pro tests are yet another confirmation of the high-end performance of the AiW Radeon 9800 Pro, but nothing more.
The 3DMark 2003 benchmark has seen its fair share of controversy, but as long as the mainstream gaming community is using it, we'll present comparison scores. It does offer a view at potential DirectX 9 high-end gaming performance.
The 3DMark 2003 benchmark scores show another automatic placing for the AiW Radeon 9800 Pro, and almost equal to the Radeon 9800 Pro 256-MB.