Along with the standard Return to Castle Wolfenstein benchmarking, we're also offering results for the more recent Wolfenstein: Enemy Territory game. The setup is the same as Quake 3, with 1280x1024 resolution, and in-game detail settings at maximum. We have used a custom demo taken from the Railgun game area, along with plenty of MP participants. This is one tough demo test, so expect the framerates to sink below those of RtCW.
As anticipated, the framerate gap is growing smaller, and the Radeon 9600 XT just slips by the Radeon 9600 Pro in this test. The advantage over the Radeon 9600 and GeForce FX 5600 is clear, as Wolfenstein: ET places far more burden on the video card and subsystem, than the previous RtCW and Quake 3 benchmarks.
The anti-aliasing and anisotropic filtering scores are a bit surprising, and the Radeon 9600 XT sustains its lead over the Radeon 9600 Pro, and is almost a repeat of the standard tests.
The Comanche 4 benchmark from Novalogic gives us an opportunity to use an actual flight sim for 3D video testing. This is a different game engine that we've ever used before, so don't be put off by the relatively low framerates. Just like the high fps of Quake 3, a card's relative position is the most important factor. These tests were run in 32-bit mode, with sound disabled.
The Comanche 4 benchmarking is another very tight race, owing to the heavy CPU dependency of this game test. The Radeon 9600 XT is still the overall champ, but there's not a large difference between it and the Radeon 9600 Pro.
Initially, the AA and AF scores looked a bit off, as the Radeon 9600 XT actually increased its lead with the higher details. This seems to be due to a CPU limitation in standard testing, and once the video cards are brought more into play at the higher detail setting, the extra power of the Radeon 9600 XT starts paying off.